August 12 2019 Weekly Update - Rough Hotfix Timeline


#1

Morning everyone!

Back in the office and I finally have some rough estimates for all our platform hotfixes and releases.

PC/Mac/Linux:
Still aiming to release these all at once either later this week OR early next week. We addressed as many Mac and Linux bugs as we could as a result of our playtest sessions; thank you to those of you who volunteered your time to help us with this. The only blocker now is that the PC build still needs to have some fixes verified by QA, such as the thrown item bug which previously disabled items such as the Jewel of Befuddlement from being activated when thrown.

PS4:
The main blocker here is being addressed by our Lead Engineer, and tackles an autosave issue that was not working on console. This is the last bug being addressed before we ship, so we expect the PS4 hotfix to be rolled out later this week or mid-next week, depending on our engineer’s assessment.

Xbox:
We were lined up to submit the hotfix last week but need to send over some additional materials to our publisher before we continue. Working on those this week as well. We expect the Xbox build to launch around the same time as the PS4 build, if not sooner.

For those curious about what’s been fixed between all platforms, here’s a sneak peek at the hotfix notes:

Hotfix Notes

PC/Mac/Linux:

  • Underworld Ascendant is finally available on Mac and Linux!
  • Fixed rare braindead AI issue and improved enemy awareness.
  • The map can be freely accessed using the assigned hotkey.
    • Includes if the player changed the Map hotkey to a non-default setting.
  • Fixed a hitch when selecting water arrows for the first time in a session.
  • VSync is now default to ON for new installs.
  • Various LOD popping issues fixed.
  • The sound effect associated with targeting the Dash skill now ends properly.
  • Joystick combo moves should be easier to perform.
  • Better-looking spider webs

Feat Fixes:

  • You now get credit for “Combo Attack” feat when you land any attacks where you set up with movement and you have the associated skill.
  • Fix for axes and maces counting as swords in stat tracking for feats.
  • Fix for the Master Archer and Walking Arsenal (advanced version of Weapons Master) feats not being awarded properly.
  • Bark & Bite: Better assignment of credit for fire damage

PS4/Xbox:
Major Fixes & Improvements:

  • Arrows now impact and cause damage as expected.
  • Using a mana core in a Modus will lower water levels and reveal secret rooms.
  • Fixed rare braindead AI issue and made improvements to enemy awareness.
  • The floor has been smoothed out in several sections for better player movement.
  • Hunger state now persists across level and game loads. Bring a sandwich!
  • When an enemy gets up from a knockdown, it no longer dips below the ground.
  • Fixed an issue where players could fall through Resherak’s roof in Marcaul while trying to collect the Memora nearby.

Performance:

  • Various performance fixes to improve frame rate.
  • Improved performance of end cinematics
  • Fixed a hitch when selecting water arrows for the first time in a session

Feats

  • A picture of Resherak now appears whenever a player achieves a feat.
  • You now get credit for “Combo Attack” feat when you land any attacks where you set up with movement and you have the associated skill.
  • Fix for axes and maces counting as swords in stat tracking for feats.
  • Fix for the Master Archer and Walking Arsenal (advanced version of Weapons Master) feats not being awarded properly.
  • Bark & Bite: Better assignment of credit for fire damage

Audio

  • Players no longer hear a spinning trap sound during level loads.
  • Combat music now trails off when the player gets away from an angry enemy.
  • Breaking vases now makes appropriate smashy sounds.
  • The sound effect associated with targeting the Dash skill now ends properly

Misc Fixes:

  • Better-looking spider webs
  • Armor pieces can be unequipped by selecting them and pressing (Square)
  • Enemy corpses are now easier to pick up and move.
  • Subtitles are now properly spaced across the ending cinematic.
  • Wooden objects catch on fire and burn faster.
  • Joystick combo moves should be easier to perform.
  • Various bug fixes related to physics.
  • Various minor graphics bug fixes.

We expect these hotfixes to be the last improvements we make to Underworld Ascendant unless we receive reports of game-breaking bugs on any platforms. As many of you know, it’s been a personal company commitment to the game to work on it past launch to get it to its current state, and we are now reaching the end of the budget and timeline set aside for UA updates. After our hotfix releases, the [Boston] team will pivot its focus to SS3 and the unannounced IP that is still in pre-production.

On an unrelated note, still plugging along on the Kickstarter rewards. Will be sending out emails this week or the next most likely confirming addresses for physical delivery, as well as coordinating with backers on the delivery of some of their digital goods. If you have any questions about your Kickstarter pledge, need to change your shipping address on BackerKit, or want to check in on the status of a good, please email us at support@otherside-e.com . I check it every morning and roll through all the Kickstarter issues when I can.

Happy Monday!


#2

Happy Monday to you as well!

It looks like soon all the dust will have settled, smoke will have cleared, and the final release shall be upon us!


#3

Any word on when the last bits of the week one items are coming? I checked backerkit and the mana leech still says pending.


#4

I double checked BackerKit and weirdly enough it wouldn’t let me give you a Week 1 Mini-Brain without also giving you the Adventurer brain. You have both companion creatures now! Feel free to share the extra with a friend.


#5

Thanks so much to Otherside for staying with this game.