I understand people can get heated or passionate, and it’s within your rights to ask questions.
I didn’t officially start this thread and have been treating it more of a “what sort of creatures are the fans looking forward to seeing in Update 4” with your understanding that we have already chosen most of the NPCs being added but are curious to see how those choices align with what the fanbase is interested in. While some of the more fantastical beasts unfortunately had to be cut for technical reasons or time constraints, I see some familiar names popping up in this thread.
Also, I want to say hi! I don’t recall if we’ve met, or if we did, it would have been very early when I started working at OtherSide in late August of 2017, when I didn’t know all of you yet :) I’m the new Community Manager. As I understand it, it was hard for the development team to dedicate time to talking to people on the forums while working on the game, so I was brought on to help facilitate the back and forth. By the time I joined, most of the core concepts of the game were finalized on just a couple of “what ifs,” particularly with narrative and creatures.
Paul made an official post after launch detailing some of the struggles that went on through UA’s development, but the key points are that we had a key investor shift interests away from the project right after the KS, and re-scoping had to be done in order to keep the project alive. At the same time, there was a lot of pressure to innovate or push the UW ideas, which ended up being a largely physics-based world. Because of all this hectic re-scoping, redesigning, and lots of work towards gaining a new publisher to help us finish the project, it seems communication was lost to backers. The team just didn’t have the manpower to keep up with the community, and scoping down to the bare minimum fun elements became the next issue, including what those were.
I feel that the communication pipelines have been better since launch once the state of the game was more fully explored, and EVERYONE recognized we could still do more. We’ve been fortunate to have the time and budget to work on these additional updates since launch, as well as giving more deserved weight to the community feedback.