I’d say partnering with a big publisher just to be able to release the third game would be a good idea, hence even selling the IP for them in the process if only this one chapter is an uncompromised Warren Spector kind of game. I do not care what happens after that to the IP, since this world eventually trashes every franchise you have loved or known anyways, so we don’t need an attitude of holding things as holy relics to be buried and not touched by anyone ever. Of course I hope for the best in any case, but let’s be real, we all want this third chapter out and to be good; canceling due to missing funding or manpower would be a real shame and would benefit nobody.
I know that Epic Mickey scored low, which makes you doubt if Spector is getting senile or something, but actually if I ever owned a Wii, that would be one of my top priority games. The art style oozes that Disney feeling, both old and more modern, plus the gameplay is innovative. Way lesser games get better scores due to whatever reason. Think of maybe the best example ever, Rainbow Six: Siege, a brilliant dynamic and very innovative shooter at release (not anymore because Ubisoft ruined the game with atrocious updates) scoring only like 7/10 or even less by many reviewers. Sometimes something is so new and hard to grasp as a concept the game will not shine, and I think Epic Mickey (at least the first one) is partly victim of this. Also Wii restricted it’s popularity and it wasn’t particulary “sporty” title that makes you move, yet it was a new title when we all know that on Nintendo platform Nintendo’s own games dominate.
I agree Deus Ex: Mankind Divided has great stealth gameplay, the game is brilliant if you complete all the side quests and spend your time well, but in any case the game is simply too short, which of course wasn’t originally intentional. I would certainly like similiar way of stealth implemented with similiar abilities and even the cover shooter way of locking you to the wall. Of course having a first person camera and no way of peeking around the corners over your shoulder is more immersive, but like in Deus Ex the original, it is kind of crappy to get spotted when you peak, even though it is realistic. Without the augmentations you can’t do much. Deus Ex: Mankind Divided improved over the original in this and some other ways, the potential was enormous and could still be used in the future.
Dishonored is not a game for my taste, neither of them. I really don’t like the super simplistic approach to things. It is a game that lets you try things, especially the second one, but for what reason? The AI is stupid, the story and characters often not believable, the pacing is here and there and the core gameplay loop is repetitive and linear. I don’t really understand what the fuss is about, I guess it’s a fruit for the casual audience just like, let’s say, the latest God of War or The Witcher 3. It’s good that everyone has something to enjoy, even those filthy console casual peasants, but what I don’t get is why you even compare something like Dishonored to immersive sim games like Thief, System Shock or even Bioshock (which is lesser in this aspect of course but still epic). Why to compare Bioshock and System Shock either? I see no signs of SS3 going the Bioshock way.