Prydoanian…that’s not an unreasonable position, and pretty much describes where I was some time ago. But I’m not sure you can paint the devs as that passive during the process (meaning creative decisions, not just constraints). But even if you can, there are still question marks.
But take that curve further, and a few of us are already there. The problem is…memory. We know from experience that what is perhaps being outlined is defined by what we already have, and the scaffolding there. Plus, much like Chris’s tone, the tone and scope of the game is already set. That world is made. It can be expanded and refined a bit, but it’s the same world, same basic story.
I see several old hands with experience similar to mine already looking forward to SS3, as if the last 2 -4 years hadn’t happened. Puppy-ish optimism, and wide-eyed at the glory days of the original. A bit like where we were all at 4 years ago (me included, to some extent) Well, again, do we just forget UU-to-UA…?
I see it slightly differently. They need to go out of their way to get fans of the original System Shock onboard (and don’t pretend to listen if you’re not really), and to be seen to have learned at least some of the lessons of UA. ‘Different team’ and ‘we’re learning’ are not enough when dealing with an established property (whatever constraints you have) and lots of years inbetween does not exempt you from certain responsibilities…goodwill on both sides is not enough. But follow the spirit of the original, and people will join in.
This isn’t to say that fans hold any sort of whp hand (I’m not talkingabout KS or pledging here…different topic)… just that they can buy, or not buy the game.
UA means that plenty of people won’t be giving any benefit of the doubt whatsoever. As for more sudden amnesia…I can’t see happening. I don’t mean sour grapes or think we have any real say; it’s just ‘once bitten, twice shy’.
As for wholly new content, I’d love for that to happen (along with incremental improvements) but again, you’ll have to look to the history of the process for clues as to how wide and how likely that is.
While save-game and a grand staircase are great (they really are) they are not really in the same room as NPCs/dialog. And let’s not get carried away - the fact that save-game was not in from the get-go is still a jaw dropper.
Or…ignore that ramble…and just think: older and wiser.