Hey, it’s me! Hopefully you guys didn’t miss me too much while I was on vacation last week.
While I’ve been gone, the internal team’s been focused on 3 different things:
- Update 4 Hotfix for PC
We are very close to launching a PC hotfix that contains some physics adjustments (no more floating when you stack crates, for example) and controller on PC adjustments (finally you can safely save your settings and save the game before quitting!) Currently blocked on a controller-specific issue that we want to finish up, where the hint text is not displaying the correct input. We think we have a fix and were hoping to have it ready by today, but it seems we’re getting pushed to sometime this week.
- PS4 Hotfix
In the same vein, we’ve been working on addressing major bugs reported by the community for a PS4 hotfix. Many of these have already internally been addressed, such as arrows not damaging players or enemies, and some reports are still being collected so we can try to catch as many bugs as possible. I mentioned earlier that we had hired an external QA and engineering team to assist us with console, and neither of those resources are available to us in the same capacity now, so progress is a little slower.
- Mac and Linux Port
As I’ve mentioned before, these are being handled by an external contractor and progress is still running as scheduled. They have to match our PC hotfix changes and are still primarily tackling some shader and loading issues. Note that the above two priorities will be released first, because we have less QA. From those of you who have already started playing UA on Update 4 on Mac and Linux, you know that we’re very close…
Those are our three priorities for this week and the next. I’ll be focusing on digital KS rewards and managing the physical shipment of our figurines and posters to Fangamer this week as well; expect a backer update on those soon!