Kicking Ability & Differing Door Properties


Hello OtherSide Entertainment!

First off, I would like to suggest the ability to kick down doors alongside doing so with swords.

Secondly, I would like to suggest there to be differing damage properties when it comes to doors, e.g. a rotting wooden door would give in easily to violent interaction, metal ones would stay untouched etc.

Please tell me about any thoughts or suggestions you may have in the comments below!


what i like about this idea is that we could probably kick more than just doors (maybe fit to be a fighter style skill)


Maybe we could kick enemies into conveniently located and suspiciously abundant spikes?


That could be an option, too!


Now where have I seen something like this; hmm, let me think:wink:


and shield bash too?

EDIT: regarding kick, look what I found :


I think it’s a very interesting story. And again, I have come here.