Morning everyone! It’s been awhile, hasn’t it?
Just to clarify, we are still working on our Update 3, which is primarily focused on bug fixing and polish. Changes such as adding in a notification for quicksaves, fixing the bug where you could save mid-quest and then lose quest progress when reloading, and several other issues are being addressed as we keep our eyes on our Update 4. Update 3 is estimated to release sometime next week, once everyone is back from GDC.
For Update 4, we cannot promise which features will make it in, but I can share that we are strongly interested adding in additional NPCs/creatures/updated combat. Note that our focus on NPCs does not mean dialogue trees. Given the scope of our timeline and budget, we will be looking at ways to flesh out the narrative and world building with what we currently have as efficiently as possible. We’re kicking around a couple of ideas on how to do this without breaking the bank and also making it enjoyable; having fun and meaningful interactions within a game can really change the experience.
And of course, if you haven’t seen it already, the Austin team is busy with System Shock 3.