1. The Movement - It’s just not tight like in the first game. Melee attacks are also really slow.
2. An Unbalanced Game -
a) Combat is primarily wrench-based in the initial stages of the game. This is even more so the case during a PSI playthrough.
b) Exotic weapons are unlocked far too late, are very few in number, don’t look great, and, with the exception of the shard, are not really viable.
c) Items are too scarce initially and this promotes hoarding. By the time I’d reached the body of the many I found myself with way too many resources.
3. The Music
4. The Enemies -
a) Not much variation
b) Instead of the cool cyborgs and mutants of the first game, this one is full of spiders, flies and worms!
5. The Non-PSI Upgrades - They’re not really valuable towards the end of the game. Cyber modules are too scarce initially (which can be a plus because at least you have to upgrade strategically), but in the last 3-4 decks you find yourself with over 100 or even 200 modules and it doesn’t matter what you spend them on.
6. The Colors - They weren’t nearly as varied as in the first game.