Please do not harass other members to respond to you.
To follow up from jtr7’s response, all of SS3’s production has been done in Austin Texas separately from Boston’s work on Underworld Ascendant. It is quite literally a different team.
The production style was also very different. SS3’s has been far more stable, with a publisher since the beginning and a steady amount of time to work out the design and mechanics in a proper pre-production, while UA ran into issues right after the Kickstarter that prolonged development.
That being said, I think it’s a legitimate question to ask about how OSE as a company handled the titles. A lot of missteps from UA’s development has allowed the Shock3 team to understand where things went wrong. Obviously I’m excited about SS3 and think it will do well, but I would admit that my concern right now is that without funding, there is a chance of SS3 launching too early or making a deal with a publisher under terms we cannot fulfill with our current resources. That’s the worst case scenario.