There are sound sliders in the options. They include Master Volume, SFX Master, VO Volume, and Narrator Volume. I assume Narrator Volume affects Cabirus (haven’t tested it) but setting it to 0 does not stop Typhon from being heard. The VO Volume needs to be set to 0 for him to be quiet.
Normally I’d agree, but there are only 4 weeks left til release. Since they aren’t present in the Beta, and have not been showcased or discussed in any media, I have no reason to believe they exist at all. Why keep something like NPC conversations for a game like this absolutely secret until after release?
As far as performance goes, my computer is pretty high-end, so it can handle it fine. No idea about how performance will be for an average computer or anyone elses computer for that matter. The loading times do feel longer than normal sometimes, though.
I don’t really have any real problems with the look, mood, or sound. I think the mood in Marcaul has improved with a meditative chant/hum in the background. It has an impressive bridge entryway.
The story, which I find is heavily linked to interactions with the NPC’s, feels quite lacking to me at this stage. The idea is clear enough. Typhon the enemy of Zeus is rising and must be stopped or he’ll destroy the underworld and then your own world. However, I don’t feel drawn into the events or lore of the world. I can’t talk with NPC’s about anything, they aren’t surprised that I suddenly arrived there, and all of the missions/quests are delivered via the mission billboard as far as I can tell (with the exception of the initial introductory tutorial quest through Plutos Gate and the challenge of Ishtass which lead you into Marcaul). The factions do not appear to be physically present. I have not seen anyone from the factions in Marcaul or Upper Erebus. The lizard men seem to talk to them with crystal balls, but really, that just feels like a way to get out of having them physically present. Mission boards and updates passed along via crystal ball and voices in my head do not make me feel attached to the game world, story, or characters.
I might post more in-depth notes on my experiences in the Beta later, but those are the biggest immediate things I can think of. Haven’t played far enough to expound much further right now. Oh, and the problem of the save system, which I cannot stand. You can only save in Marcaul, and even then it won’t save your location. You will always load at the entry gate, and so far it resets any quest that you had taken from the mission board if you save and load after taking a quest.