I only played a few hours, but I was a bit surprised how barebones and janky the game still is. If it were to launch in anywhere near this state, I think it will be received very poorly. And another thing to consider is that November 15 is still pretty close to Red Dead Redemption 2 and everyone has been running for cover from that, so maybe a few months off would be better time to release a game than competing with not only RDR 2, but also all the titles that have been postponed because of it.
Anyway, here’s a few issues I had with the beta demo, in no particular order:
Basic movement is still way off. Jumping out of water, moving over any sort of an obstacle (especially stairs), climbing ropes, etc, should not take as much effort.
There’s some issues with sound where torches burn really loudly and sounds don’t seem to propagate correctly. A few times I’ve heard a loud stuttering sound that seemed to come out of nowhere and the portcullis’s grinding sound seems to come from odd places sometimes too.
Opening a chest creates a light source. Should this really happen? I mean, it’s a nice nasty surprise for a player who wants to snatch some treasure right in front of a monster, but it does strain credulity. Maybe instead have some chests have traps that create light and sound upon opening?
You seem to be able to kill lizardmen with impunity. For example, I killed one in front of Resherak and he seemed pretty unfazed. Also, they should be a bit more sturdier, perhaps… at least to the point of not keeling over from being jumped into a few times.
I think the NPCs should spout their lines when the player interacts with them. Otherwise it gets old hearing the same lines over and over again and this way the player can choose if and when to hear them. And, if they do talk unbidden, at the very least they should also be saying things that don’t directly concern the player, like maybe hum a tune or gossip with each other. Would make the world seem more alive and less about the player directly. Also, running into them or damaging them could at least elicit some comment.
Speaking of the saurians, they seem a bit silly with their mouths open. Maybe have them closed instead?
I found a few wood walls that for some reason did not seem to be burnable at Upper Erebus.
I bought a few things from Aelita that immediately disappeared from my inventory and they didn’t go to the equip slots either.
I wish the bow was more like in Thief.
The world seems kind of dead. Dark Souls had a world that was quite literally dying, but even they had some bugs run on the walls and floors (basically just decals). And it’s not just the little finishing touches that would make the world seem more alive that are missing, a lot of the worldbuilding seems to be as well. How does the threat of Typhon affect the world? Are there refugees? Food shortages? What’s the saurian society like? Do they have power struggles, philosophical differences, misfits, troublemakers? I think the side-story of the two outcasts told via graffiti helped a bit, but there needs to be much more of things like that. Things that make it feel like a living breathing world.
Quite a few proofreading issues still. Spelling mistakes, double articles, a sentence that seemed to make no sense whatsoever, etc.
On the plus side, there were some definite improvements over the alpha. The runic spell casting is perhaps the most promising of the systems I’ve seen so far. Also, the atmosphere has improved a lot and the added darkness was welcome, though I felt that the game is perhaps even a bit too dark at times. And the skeletons seem like more of a threat now. I wouldn’t yet say they’re fun to fight, but they’re getting closer.
Anyway, it feels like the promise is there, but the game still needs more time to execute on that promise.