i’m playing in english. I don’t think you are focusing on the correct things. Who cares about the names of rng drops when no enemies will attack me, when missions end in empty rooms to immediately be filled with enemies attacking me etc? You say they looked to be working on your end but offer no time frame as to when you will fix it, I assume you won’t because it’s 7 months after launch and I am certain you have been trying unsuccessfully all that time. That’s why you get so eager to solve a problem like changing an item description.
as for tyballs folly when i do a main quest to kill 7 skeletons with black smoke I can go 3 ways. There is a portcullis, a way right and a way left. If you go left a lizard man (who always sees me and actually fights me) will attack me, i walk around a corner, see some crystals and then everything disappears. The game crashed after completing this mission and my silver sapling save didn’t register for some reason so I had to do the quest again. So i checked to see if the problem was there a second time and it was. It was not a random one off bug it seems.
I’m very much in front of the other ps4 players, i notice i have achievements only a few percent have and these are just achievements for collecting the keys.
I have 12000 silver as well and lots of that came from that mission with a few hundred coin purses. I have so many items worth 4000 plus and nothing to buy so if i sell items I probably have about 25000, I have done maybe 3 sidequests before I realised they were making the main story bug out so i am bee lining for the end and still have so much money and items.
But even if you get the pathfinding, make the enemies see the player, make it so tyballs folly doesn’t disappear, make the Bellum do something other than run around like a shaved armless chimp, you still need to explain what is actually happening. I only know about the factions because i followed this game, i am flat out confused about marcul, why is there so much space? what is a mana core? I have lots of them. You put them in the other machine that gets no explanation. The mana core looks like that aether core thingo and i put the aether thingo in the cauldron machine and now less pots have lava in them? OK now what?
What am I even doing in this underworld? finding keys to open a door but first i need to keep people happy who don’t exist so 1 item every now and then can be purchased? but i also need to find cores that go in machines that do something? All the while I find writings from 1 perosn to another all game? You’re really making the underworld feel like 2 people live in it. 2 people fleeing a bank robbery it seems on account of the THOUSANDS of coin purses. Go back to ore, that makes some sense
You need to:
make it so you can level up, having a ground breaking feats system that is broken is just an insult.
make enemies attack you, it’s that simple
Make loading screens plainly explain what is going on. Not randomly so near the end you get a useful tip, make the very first dozen loading screens explain what is happening with story, mana cores, who the lizards you free are etc Just plainly. Say “There are lizard allies that will aid you in battle if you free them from their cages. They appear on the map as a lizard icon” Explain things like that to the player at the start. Surely changing text is about the simplest coding you could do. I understand different languages make it less simple but come on, you need to make it clear what the heck is going on. I know I could chuck a few more mana cores into the other machine but it doesn’t seem to do anything and I’m trying to finish this game fast now so i don’t want to risk more crashes just trying to go there to feel like a moron as I put more unexplained cores into some unexplained machine.
make sure levels don’t contain hundreds of coin pouches/purses/money bags. At least mineral ore made some sense. But who left these purses? About half a dozen people live in the underworld. From a practical view point i have no interest in items, money, all i want are feats to register. Also there are way too many chests, no excitement, just another room with loot i don’t want. But I suspect removing chests is harder than changing spawn rates of coin purses.
I know, giant wall of text, you probably only were able to make out a few critiques like “silly other side you forgot to give that one mace a proper name” or “Oh so you say you love how the environments looked before they disappeared?, thanks for the compliment”