Sometimes I prefer a game to hide the mechanics from me and let me learn how the world works in game. But I find that I am clueless in Ascendant when it comes to the effectiveness of weapons and armor. Is the game better as is as we figure things out through experience and experimentation, or would people prefer seeing damage ratings and armor class ratings in the inventory? Even if it wasn’t reduced to numbers, I’m finding I would prefer SOME indication of effectiveness.
Related: I get to see damage done on some strikes with the sword (some adroit damage for sure, but some seems like not), but I only get to see a star for what I assume is adroit damage on the bow. Haven’t seen displayed numbers for spells, though I have only discovered enough runes and formulas for magic fist so far. I like seeing the damage done. It would be nice to have that as a game setting (turn off for those that don’t prefer it).
Crunchiness could apply to health and mana too - in the sense of seeing how much could be restored through consumables and spells.