The original System Shock featured a wireframe “cyberspace” mode. You’d fly around the inside of cages and tubes fighting cyber-enemies, collecting data and games, and unlocking locations.
It made sense in the day as a way to visually and mechanically represent the inspirational ideas of cyberpunk. It also provided an alternative style of play… and it was the mode in which the game’s final challenge took place.
But it got cut for the sequel. Some people missed cyberspace; most seemed to think doing away with it was an improvement.
Well. Now that it seems System Shock 3 is a thin that might actually happen, maybe it’s time to revisit this question.
What do you think? Did you enjoy cyberspace in System Shock, or were you relieved that it wasn’t required in System Shock 2?
With today’s technology, how would you feel about some form of cyberspace gameplay appearing in System Shock 3? If included, what should it look like, and how should it feel to play it?
Also, while I’m skeptical of the value of VR, would a cyberspace gameplay mode in SS3 create actual value for implementing a VR interface?