Starbreeze Publishing signs OtherSide Entertainment’s System Shock® 3!


Starbreeze Publishing signs OtherSide Entertainment’s System Shock® 3
STOCKHOLM, SWEDEN (March 14, 2017) Starbreeze AB, an independent creator, publisher and distributor of high quality entertainment products, has signed a publishing agreement with Otherside Entertainment regarding the game System Shock 3. Starbreeze will invest $12 million to bring the game to PC and other platforms.
System Shock 3 – The latest in the series of landmark, award-winning games from Otherside Entertainment is in development under the direction of industry legend Warren Spector and a dream team behind such ground breaking games including the original System Shock & System Shock 2, as well as Thief: The Dark Project and Deus Ex.
“System Shock is one of those iconic franchises in the history of games that still gets my blood going and Mr. Spector is one of the founding fathers of the modern action RPG” said Bo Andersson-Klint, Starbreeze CEO. “We’re greatly looking forward to bringing System Shock 3 to players world wide in our collaboration with Otherside Entertainment and Warren Spector’s team. I’ll be first in line to play”.
“We are thrilled to be partnering with Starbreeze for System Shock 3,” said OtherSide’s CEO Paul Neurath. They truly get games and gamers, and have been able to translate that understanding into a robust publishing business, and build thriving gaming communities around their franchises.”
Starbreeze will be able to recoup 120% of its full investment including marketing costs. Starbreeze share of revenues will become 50% after the investment is recouped. Otherside Entertainement will retain 100% of the intellectual property relating to System Shock 3.


Congrats, team! ;D


Congrats, guys. I’m glad you found a partner to make this a reality. It sounds like a solid AA budget, and I can’t wait to see what you do with it. Otherside has come a long way.


12 Million dollars? Holy hell, that’s a lot! Did you guys expect such a big number? I thought that Warren was done with big budget games for a while, hehehe ;D


Starbreeze really stepped up to the plate, eh? I’ve loved those guys ever since Chronicles of Riddick, and had no idea they were a publisher now.


I think you mean Chronicles of Riddick. Lmao!


I think someone set the language filter to broil…


In the gaming world, $12 million isn’t a big budget. This is a medium sized budget, and that’s probably right for this particular game and studio. It seems that Otherside likes to stay agile and iterate a lot and that gets harder when you have a really big team.


Yeah we want to stay smallish, no interest in 100 person teams.


I was starting to wonder what was happening with this. Glad to know it’s extremely well under control now. :slight_smile:


Is the game gonna be developed by Starbreeze publisher direction? If they say More Action,Quest Markers,Scale down the immersive sim elements cuz its gonna be confusing and a lot of work for nothing and no puzzles or part where player get stuck?

Are you gonna say yes to those demands? Or are you still semi independent?


we are still our own masters.


Considering that UA got kickstarted for less than a million, and SS3 will be made by the same company… It’s a lot of money in this case.


Wonderful you are forever wary about publishers after the last 15 years!! Good luck lots of love!


Good. I applaud this move. It is good to stick to a core team with core values.


Congratulations, this is a good amount of money for a small team like Otherside. Is the planned / openly thought about crowd-funding campaign now obsolete?