The rise of aim/shoot games, interactive films, walking simulators & NINTENDO SWITCH


Since the release of Call of Duty 4: Modern Warfare in 2007, aim/shoot games have dominated the market. More recently, there has also been a rise in the popularity of “games” with little actual gameplay, but a huge emphasis on stunning backgrounds, cutscenes/movie segments, walking and driving around or riding animals through vast empty spaces (examples range from TLOU2 to Death Stranding). These are now the flagship titles of Playstation & Xbox.

Nintendo Switch, on the other hand, seems like the polar opposite of these. It’s main titles are almost entirely gameplay-focused, with barely any importance given to HD cutscenes or walking through vast empty spaces. IMHO Ultima Underworld 1 & 2 are still much better than anything found on PS4 & Xbox One combined, and graphical improvements haven’t mattered since the late-90s. In 2013, Warren said:

Doing an immersive simulation like we did back in the Ultima Underworld days with modern technology and modern hardware, it would cost $100 million"

I’d much rather have an Ultima Underworld 3 which plays just like the originals, than a new 4K disaster like Cyberpunk 2077. Immersive sims like Dishonored, Prey and Deus Ex also sold poorly on Playstation & Xbox.

So maybe the Switch (which is almost selling as fast as the DS) would be worth looking into? You wouldn’t be expected to focus on graphics, and could give gameplay more attention.


Try Sea of Thieves, it’s fun, but it’s better with at least one friend.


The new direct again drove home the point that Switch developers are focused on gameplay & don’t care one bit about cinematic setpieces with realism. Recently Nintendo also stated that Switch has only reached half its life, which means that the next console could be released in 2025, while this one sells 130 million+ (considering 85 million in 4 years)