Now update1 is out, I’m starting a new game, knowing the system, and I want to test out a few things.
- Speedrun it, without any faction support, to see if that changes the endgame any.
- Let the doom counter count out.
- See what happens when I min out the doom counter.
OK, on starting the game, it shows “Not Responding” for a bit as it loads. Not very faith-inspiring.
Going for “New Game” rather than “New Game +”.
OLD BUG: Intro subtitles are still wrong.
Load time for initial level seemed > 1 minute. I shall time future loads more carefully.
NEW BUG: The pools in the start room are no longer visible. Water level moved down? You still make splashing sounds walking on the now-dry rocks, though, and look like you’re swimming in deep water in places.
NEW BUG: If you jump off the wooden platform in the start room into the water, you now plunge down through the ground and fall to your death. Reproduce: walk diagonally across the platform, off the edge by the glowing bowl of crystals. You will die.
BUG: Gap in rocks in start room (screenshot)
Mysteries of Pluto’s Gate: Load time 56 secs.
The puddle by the chest near the “You tread lightly as any outcast rogue, Dahlia” writing also acts as if you are swimming in deep water, making you bob, when you are not. With a high enough jump I could likely fall through down through this puddle through.
Lifted a crate and it hung (screenshot)
After restarting it, it loads much faster, both the game, and pluto’s gate (which was <5 secs)
I died while jumping into the burning door even though my health meter never fell.
He says “Take this map”, but ‘M’ already worked.
Health potions make the water, etc potions not being inventoriable seem even sillier.
Non-English graffiti (I read somewhere that it’s lizardfolk writing?) is pointless without any way to translate it.
I was again nearly dead from fire damage, but my health bar didn’t drop until I went into inventory.
Drinking a health potion, my health bar didn’t rise until I quit my inventory and reentered it.
Burning the door behind Resherak shows holes (screenshot), but at least the door was locked for once!
Mystery meat cooks: rotworm filets, eyeless nether fish, drift leafs and ripper pomes do not seem tocook…
Skill shrine: 40 second load.
OLD BUG: Inventory key doesn’t toggle. Map key does.
Rune bag had two runes beside it.
NEW BUG: Yes, health bar is not changing even when cast health spells, drink health potions, etc, until I go to my inventory. Also, status effects do not show until I go to Inventory (esc doesn’t do it, only
The gazer is back after I killed him then died. He’s not shooting, just sitting there animating. Is nice, I can examine him up close. Pretty.
Oh, the meditating Saurians by the exit will talk at me now! Only one line, from one of them, but a lot better than nothing.
The chest which I had thought was the only example of narrative level design in the whole game… was not. Screw these “emergent gameplay is everything” game designers. Narrative does not emerge from an “immersive simulation”. Emergent gameplay doesn’t either. Only farting about with physics emerges, and then your world feels dead, because physics is not gameplay!
Marcaul: loaded fast, as I’d already been there this session.
Khosnak seems to still do the “babble all his lines at once” thing.
Ah, the faction leaders have their roofs blocked off now. Sad thing.
I cast heal on myself while healthy, and got “No eligible targetts in area”. Hrm. Well, it preventrs my using mana, so OK.
First quest: (40 second load) Get the Upper Erebus key
A new slug? Or just random placement?
Ooh, there are pressure plates in this corridor now, which rigger me to be shot at. Nice. Let’s see how many arrows I can farm from one.
NEW BUG: I can harvest A LOT of arrows from traps. I have over 300, by just strafing left and right onto the plate and off again. The arrows made a massive stack, the FPS went down to 6, then I walked into the massive stack, it tumbled, the screen froze fro several seconds as it worked the physics out for all of them, then they were scattered over several feet of floor. I picked them all up, and now have an inventoryful. EASY MONEY!
NEW BUG: Ooh, an elven sculpture. That’s new. It has a really nasty collision box, which makes walking around it unpleasant.
Couple more skeletons in the corridors, too, looks like. Heh, one walked right into the floortrap.
The log-trap on the corridor floor has some wooden boards around it now. Nice. May be random.
Second Quest, Kill the Upper Erebus ghost.
I really like the extra grilles around Upper Erebus. It makes it a little more challenging at least. Again, there are a few more skeletons, too. And looks like more ghosts.
Way more prisony, too. A lot more of a pain in the ass to navigate around, and I didn’t notice any cells, so maybe less prisony…
FIXED BUG: The lever that used to make the trap in the torture room just disappear now correctly makes it stop.
Underswamp Abyssal key. about 1 minute, wasn’t timing for the frst few seconds.
You can’t trade mana cores any more? Boo! They were kinda overpriced, though.
Secrets of the Stygian Abyss: find Memora in the Underswamp.
Early-game teleport: plant tree on other side of blockage. Then die.
I think I’d find the graffitis more believable if they each wrote in their own font. Oh, they ARE… I just couldn’t tell until they were next to each other.
NEW BUG: Jumping on things like crates keeps giving me “skull and crossbones” effect (poison?)
This quest was a pain both times I’ve done it. Stupid hidden memora. And the Memora’s not where it was last time. Stupid autogenerated quests. I’ve found two and neither was the right one. Sod it, I’m not in the mood. Closing the game.
Awr crap, looks like it doesn’t regularly autosave any more, it sent me back to start of level. Which means those two memora I did get, won’t be got any more. Oh well, screw 'em.
BUG: I spent another hour searching. Nothing glows blue anywhere that I can find. Assuming this is a bug, not a well-hidden memora. Abandoning quest.
Abandoning quest hung it, though it continued to play ambient music.
Reloaded, tried abandoning, same hang.
Giving up, will try again next patch.
Wait, no, it loaded. After 11 minutes.
Retried the quest, found the Memora within a couple of minutes. Bright blue glowing thing. Sure, not where it was in that video, but at least findable.
Upper Erebus: Repel Typhon’s Forces (Less than ten seconds to load.)
OLD BUG: If hotbar slot is empty but inventory slots are all filled, then items picked up are destroyed.
“The Expedition thinks your frequent use of bows is dishonorable” - fuck them, don’t shit on my playstyle, bitches.
This is an annoyance. All the challenges are negative, and they whine if you play in certain ways. “Don’t do X” is not motivating, it just makes you hate the people giving you constraints in a game that’s meant to be giving you freedom. “Accomplish X!” is motivating. For example, require me to jump 500 times, and I’ll do so. Tell me I can’t jump, and I’ll stuff your questgiving yellow exclamation-mark where the sun don’t shine.
Abyssal Key of Titan’s Reach: 2:50 load time
NEW BUG: Water is missing from Titan’s Reach pools.
BUG FIXED: SOME (but not all) of the stairs in Titan’s Reach now have collision working.
Ooh, and that crash showed a new window to me - something about Unity. Closed before I could read it. I think I’m done for the day.
Elapsed time: about 5 hours. WAY faster progression than first time.