Time for the next installment of WarrenWatch.
Here are a couple of the bits that grabbed me from Warren’s interview with James Brightman of GamesIndustry.biz ahead of his keynote speech to PAX Dev:
"[W]e're certainly seeing more depth in game storytelling now than we used to, and even more depth in terms of player agency."
He adds, “It almost seems like we’re bifurcating now even more than we did before… When you look around the world of games you see lots of cinematic stuff that’s pretty linear and straightforward, but you also see games that require incredible creativity. Even something like Minecraft or the Arkane games, Dishonored and Prey. Or Fallout and the Bioware stuff. You’re seeing lots of games now that empower players to tell their own stories, which I’ve been waiting decades for.”
"I'm going to be a little coy, but I'm a big believer that every game needs to have one thing that no one's ever seen or done in a game before," he says. "That's also one of my success metrics. We're working on one thing that's scary as hell because no one's ever done it before and we don't know if it's going to work. It may end up getting cut because it's this grand idea that we're playing with which might not work out. There is going to be something completely new and scary in this game.
“The big thing we can do now which we couldn’t do before is just build a really deep simulation. System Shock and Ultima Underworld before it were built on the back of as good a simulation as was possible back in the '90s, but we can go way deeper in simulating a world now. That deep simulation is going to empower players to solve problems in a way they want to, which I think will surprise people.”
In this interview, Warren also discusses VR, his legacy, and the real thing he wants to talk about, which might be described as, “Do You Know Why You Want To Make Games?” It’a a good read.