I don’t mind if the fine people at Otherside decide to scrap weapon degradation but let me share some of my thoughts on it overall as a system. I personally feel like no game has gotten it down right, your weapon either breaks too fast or it ends being tedious to maintain. I feel like weapon degradation shouldn’t mean the weapon has a health bar and when it reaches 0 the weapon literally evaporates from existence.
How about a system where over time things stop working properly, triggers, weapon jamming, and just overall effectiveness being pretty poor. So you could theoretically play the entire game without ever repairing a weapon but if you did have the repair skill you can not only maintain the weapon but the weapon basically gets a damage bonus for being maintained at high effectiveness.
I don’t know I just really like the tension that SS2 had in terms of weapon degradation but I hated how it was implemented overall, it was more busy work than something to get immersed by. This may be a dumb idea and that is why overall I don’t mind if they go the BioShock route and just not even mention its absence but if any of the people at Otherside want to contemplate on this system I wouldn’t mind them iterating on it and making it better from SS2.
Anyways, what is everyone else’s thoughts on weapon degradation systems in games? Do you think it’s some that just becomes tedious and should never be implemented or do you think it is worth iterating on and coming up with a solution to make the system more involved and less arbitrary? Cheers!