Tek, thanks for the write-up.
The dialogue system is still being figured out, but it won't be a system of giant dialogue trees.
Surprised this isn’t bolted-down yet, since I’m assuming it’s an integral part of game-play in terms of determining player choices. Maybe it’s secondary to Feats etc in terms of local outcomes?
Once upon a time there was a bug where Deep Slugs would scream the Lizard Man word for Man.
Sounds great, spooky, leave it in…think Donald Sutherland at the end of…( Invasion Of The Body Snatchers…?)
Sleeping isn't something that the player will need to be worrying much about.
Boo. Hopefully it has some role? Does it exist in the game? I hope so. It’s part of the character of the game.
The player will accept a mission, go out and adventure, and when they come back to Marcaul the world state will have changed and a day or so has passed, and somewhere in that time they rest.<<
I hope it’s not an entirely mission-based system, and that you can stay ‘out in the world’ indefinitely if you want to. It’s sounding a lot like the Chris Robert’s system of ‘return hom eto get your orders and collect your reward’. I really hope not. I don’t want a day-releasepass to Disneyworld, onlyto have to go back to the hotel in the evening, so to speak. This isn’t sound like a continuous/contiguous world, but one that is accessed piecemeal. If so, that would be a major mistake IMO.