What's next for Otherside?


#41

I’d rather be open about the mismanagement now, especially now that we’ve been scoping better for our additional updates and have a new producer who keeps us in check. We’re finally having time to heal and take a look at UA to work on it in manageable chunks. Our team loves to work on a LOT of different features at once, which can be very hectic if someone isn’t keeping track of us.

Project-wise it’s SO hard to start small and commit to it. But playing it safe will definitely work in our favor for the next project.


#42

I would add one or two revolutionary features, but keep the core gameplay familiar. No need to reinvent the wheel. Just push mechanics in areas that need evolution.